3D MODELING / EXPERIENCE DESIGN / UI DESIGN

REMADE BY MADETRADE

REMADE BY MADETRADE

3D MODELING / EXPERIENCE DESIGN / UI DESIGN

REMADE BY MADETRADE

REMADE BY MADETRADE

/ ABOUT THE WORK

ReMade by MadeTrade is rejecting disposable furniture. We're done casually dating our furniture, striving for lasting love by creating a makerspace and community area where each piece is refurbished and cherished.

/ ABOUT THE WORK

ReMade by MadeTrade is rejecting disposable furniture. We're done casually dating our furniture, striving for lasting love by creating a makerspace and community area where each piece is refurbished and cherished.

/ CLIENT

MadeTrade

/ CONTRIBUTION

3D Modeling, UI Design

/ TOOLKIT

Blender, Figma

/ TEAM

Anna Lyle Collett (XD), Paris Cipollone (CW), Gabrielle Loughlin (AD)

/ YEAR

2023



People purchase low-quality furniture, discarding quickly after its served their short-lived purpose. MadeTrade knows this. Which is why they're rolling out ReMade - to take these worthy pieces and transform them into lifelong treasures.



/ COMMUNITY GALLERY

3D-modeled space exhibiting furniture refurbished by skilled makers. Each piece comes with a tag sharing the maker's story. Enjoy a coffee at the cozy bar while trying out future furniture.


/ MAKERSPACE

Trained rehabbers and DIY enthusiasts, exhibiting various artistic styles and techniques, use this space. It offers designated workshop tables, open areas for bigger projects, and individual desks for planning.


/ USER INTERFACE DESIGNS

Introducing MadeTrade's ReMade app and website section, allowing users to browse recently refinished furniture. In-store checkout only, this is for serious buyers only.


/ PROCESS & REFLECTIONS

Engaging in Experience Design proves both exciting and demanding, given the unpredictability of each project's evolution. Take, for instance, our recent endeavor with Remade, where our trio of creatives embarked on crafting a comprehensive 3D environment within a mere four weeks. This challenge had me immersed in mastering Blender, from conceptualization to rendering, to materialize our envisioned maker and community spaces.

My role in this project involved laying the groundwork and translating abstract concepts into tangible 3D constructs. Yet, what truly excited me was the rapid learning of a complex software within such a condensed timeframe—a sprint of skill acquisition.

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